This project was started a couple of years ago but stopped due to lack of experience. Then I tried to recreate everything from scratch during the Artstation challenge, but again, I wasn't able to finish it due to personal circumstances. Now I finished my previous project and decided to finally complete this environment.…
Quick Hierarchical Level of Detail Tutorial HLODs is really a good way to optimize modular environments non-destructively. Unlike merging multiple actors to decrease draw calls, HLODs can do the same for you and you still can change your environment and add new details. HLODs can do more than that, but we're focusing on…
Review of this project took more time than I expected (probably due to holidays), but now, when it finally was released on UE4 Marketplace, I can post final video/images. Images available on Artstation: https://www.artstation.com/artwork/W2qAAv Playable…
Update 22.11.19 What's new: - Testing another variant of surroundings around the temple. - Global master material refactoring. All materials now are modular. Each module (input, util, effect) can be reused to make various specialized materials or universal material with the ability to enable only required features. -…
Yes, good music. The problem is that I have to find music, which is paid or have a Creative Commons license because I'm planning to submit this environment to UE4 Marketplace (it allows me to continue my work on the next projects). Maybe I'm wrong, but there might be copyright issues later if I'll use your music.
If you are open to suggestions on music, one of my favorite bands had a song I thing could fit with this scene. "The Fifth Guardian" by Epica. https://www.youtube.com/watch?v=kZrmlpGjiKE