I'm not freelancing, I have a full-time job as a 3D generalist. And no, we don't have any licenses for any software at work. The core tools are Blender + UE4, nothing else. But I should've clarified that this affects ONLY my personal work that I can't be up to date with Substance Painter anymore, since they don't offer…
I started with SP 2017, and it's been the most essential texturing tool for me... but I guess it's actually time to look for alternative solutions, since there's going to be nothing but downhill with "Allegorithmic", or should I say it's remains. My classic 2D texturing skills only with Photoshop or Gimp are very basic and…