yup, fortunately I don't use painter or designer. I do all my 3d texture painting in polypaint.I tried painting in substance and really hated it, was very sluggish and the result relies mainly on masks, layer filters etc
More money to waste... so the initial investment for perpetual is gone :S... yea... SP have a big team giving support etc so the development will probably never be compared to an open-source app. But... things change. There's a few options out there. If the majority of people switch and support an open-source app (or…
And youve hit on what painter is for - which is applying materials that other people have made to your model - this works great for large studio pipelines (particularly those that require outsource) where you want consistent and correct materials on hundreds/thousands of assets. There are other workflow benefits such as…
Since you are bringing up Mari and projection painting it sounds like you are simply looking for a 3D texture painter? I too was in early on the SP train when it first went publicly available but it never felt right for what I do (was more like a tool for masking pre-made materials, not very artsy) and the procedural…
I'm not freelancing, I have a full-time job as a 3D generalist. And no, we don't have any licenses for any software at work. The core tools are Blender + UE4, nothing else. But I should've clarified that this affects ONLY my personal work that I can't be up to date with Substance Painter anymore, since they don't offer…