I'm not freelancing, I have a full-time job as a 3D generalist. And no, we don't have any licenses for any software at work. The core tools are Blender + UE4, nothing else. But I should've clarified that this affects ONLY my personal work that I can't be up to date with Substance Painter anymore, since they don't offer…
More death to innovation. GG. Using the alternatives is fine provided a client doesn't need you to edit maya or max files for example. Same thing with Substance. This happened very quickly. I guess after a few releases they won't want to honor perpetual licenses anymore like it's happening with other adobe products
Sorry to highjack this but max is also a good example. Camera navigation was great (except for very small scales) until they "fixed" it and then had to fix it again. On the other hand.. If I'm already writing: While a software is in development is makes sense to stay up to date to have the newest formats but when the…
The reason why people are upset is not only for the money. One of the main reason is the lack of trust. A business should be based on a relationship of trust between the company and the consumers. So If a company say "perpetual licenses are here to stay, price of the software will not increase" and other good stuff, well,…