I love the shapes, that will be a really nice piece for a portfolio :) My advise would be working on the materials. the colors are very even and I'm missing the contrast ( for example between leather straps and gloves and the rest of the fabric). Furthermore the roughness values are off for the metallic parts. It feels…
Here is another update for February: I have fully retopologized, unwrapped, and textured my character model while keeping under my polycount goal of 25k triangles. I have split the textures between four 2k materials (Helmet, Chest, Gloves, and Pants) in order to keep my character modular. All that remains now is finishing…
Hello. Since this is the final day of April I wanted to post an update on what I've been working on during this quarantine to stop myself from going nuts. I wanted to begin by explaining my plan for this series of assets: As I've mentioned before, my goal has been to make a set of "modular" nonhero armor sets that keep…