Hey, I've got a question I'm pondering about. I'm sculpting a character and the final pose has an expression with its mouth open showing teeth similar to pic 1. I plan to rig the body to pose it and use a blend shape for the face. My question is about what to do with the mouth during the zbrush stage... do I sculpt the…
Thanks for getting back guys. Ahh right I thought as much to open it slightly and retopo it like that. I wasn't planning on rigging or skinning the face I just wanted to have an expressionless pose for retopo and then open the mouth for the final pose. Thanks again for tour helpful advice @pior, just seems to be a thing…
Just a slightly open mouth, which is basically expressionless makes retopology, baking, texturing and even skinning easier. You can always add a 3D layer in Zbrush to have a blendshape closing the mouth to the final neutral expression.
"... during the zbrush stage" If anything that's part of your problem right there. While Zbrush/sculpting is of course a very important tool when creating such assets (because they are, well, sculpt-like), you have to remain proactive about not letting that influence the way you think of your asset. By that I mean : you…