@musashidan A tutorial is planned so everyone could benefit of what Akeytsu is capable of. I'm a 3dsMax guy too but I really never found animating in it "fun" or "good", just too technical, too slow, which Akeytsu avoids/solves like a boss. Max remains my favorite software for hardsurface, game art modeling and UVs but I…
... "to traditional 2D animation/illustration students who never touched 3D" TBH this kind of user feedback can be very misleading, as people unfamiliar with the regular ways of doing things will likely have a very high level of tolerance to convoluted workflows ... because of the fun of discovering something completely…
Are you Etienne? :) We had this discussion 3 months ago on youtube. I think my other major problem was that you can't customise the viewport navigation(which is pretty crazy) Here is what you said in your last reply to me: @musashidanmcgrath Hehe yeah indeed these videos may look a bit "slow" if you are eager to learn, I…
@Vexod14 Thanks Etienne. Maybe you could do a feature length tutorial on the new skinning system just like you showed those 2D artists. I've been rigging/animating in Max for over 10 years and I still found the skinning in Akeytsu to be just strange. :) I really do need to give it another go.
Hi @bitinn =) Short answer : YES Longer one : Instead of having to learn tedious stuff, spent all your money with complex tutorials on old softwares which were never made for animators put only patched so "it could work", you can go throughout Akeytsu and find love for animation back again (and for rig too ;) ) From my own…