Albedo in the Metalness/Roughness workflow does store both Diffuse color, and Reflection color. But... Metalness is a mask between the two. Where Metalness is black, Albedo acts as the dielectric Diffuse color. Where Metalness is white, Albedo acts instead as the metallic Reflection color. So, it's an optimization to…
@Eric Chadwick Thanks Eric. I agree. I think I have noticed situations where roughness makes the diffuse look darker when working with offline renderers. I will have to pay more attention to this next time. So how do u use say albedo vaule for example if Conifer Forest - 0.08 for offline renderers? U convert to srgb 0- 255…