Hello guys I really need some clarity of the workflow when retopologizing a character for a game. I have a cat character wearing clothes and i have to make it animation ready. I know that most likely it should be a one continuous mesh but i have some doubts - sleeves of the coat and it`s bottom aren`t close to the body, if…
Wow thank you Mark for the answer! I had to make a retopology without rigging and skinning for someone and i actually have no clue their approach of making this so i have to guess myself pretty much.. This is a soft coat i believe and shoulder part exactly what i`m worried the most now, I tried to weld it with keeping the…