Been using MAX for 5 years. Archi Rendering and Professional Game Design. I'm getting sick of it however, it's extremely dated and relies too heavily on plugins. Still no way to make a circle without scripts. Would you guys switch to Maya or Blender?
I have no idea what "licensing issues" you think there are preventing adoption of Blender. The list of studios where at least some artists use Blender has some very big names on it. And if you think Houdini has "fuck all" benefit for modeling, go create three hundred unique rock meshes and come back to me. I wouldn't…
You are completely right however I was talking from an individual artist perspective and in that case the mist cost effective solutions are blender, Maya lt and houdini indie IMHO.
Maya is your only realistic route if you want to learn something you'll use at work. Compared to max its a terrible modelling tool but it does work (mostly) and it's very extensible. Blender will not achieve penetration in large studios - largely because of licensing issues. Houdini is very expensive and offers basically…
@"Alex Javor" when you've time to spare, give Blender another try. The devs have really made a concerted effort with the 2.8 trunk update ironing out certain user 'un-friendly' kinks ppl either picking it up first time or switching over from other DCC packages had previously commented about for years so accordingly I…
Houdini indie has all the features of the full version, you can install and use it at the same time on 2 PCs and it costs only 180 € per year or 200 $ with the 2 year sub plan. The only limitation is that you can make a max of 100k $ per year. Also the apprentice version is free for non commercial use. The only cheapest…
For modeling it's a matter of preference nowadays. The real difference comes when you must do more technical work such as uv mapping, retopo and similar. In that case there are softwares that are more advanced and fast than others. Blender was my first software, then i switched to Maya and used it for 5 years, in the…