I'm also following it!! I saw you set texel density in maya so check this http://www.scriptspot.com/3ds-max/scripts/texel-density-tool and you won't have to be moving from max to maya for that process ;) ... it basically works the same than in maya!
Environment Workflow Modeling For the environment models (buildings), I’m using the Face
Weighted Normals technique. I’m going to use the Stairs module to show the
pipeline (Image 1). I’m using the Custom Normals Tool for 3ds Max and the Tex Tools
scripts. The first step is studying the model to see where I can apply…