Hey guys, I'm trying to make a blueprint in Unreal Engine for asset presentation. Idea in general is to make circular array of assets that will rotate to take place before the camera when player press key/mouse click. I've started with simple script for spawning static meshes around circle with even distance between each.…
Your construction script is fine, but your rotation is speeding up because your timeline goes from zero to one and therefore adds a larger rotation every single frame.You need to calculate a delta from the rotation in the last step instead and add that to your current rotation. (timeline should start at zero and end at…