Hi does anyone know much about how they smooth for games? At the moment I'm modeling a minigun and I wanted to do a low poly version of it for gaming and if I smooth it as I need to for example to make the barrels smooth it's going to push the polycount too high. I can use the smooth edges but it's still going to look…
See how there are two loops of edges going around the cylinder that don't add anything to the shape? When they're flat against the surrounding edges like that they constrict the smoothing, allowing you to have all the polygons in one smoothing group and have them smooth nicely. This is usually used along side a smoothing…
smoothed support edge loops usually do a good job, and can even replace normal maps... letting you texture with tileable and vertex blends in most cases, reducing drawcalls and improving quality for some assets.. if it goes in some game...You do gain triangles but its 2019..also make a good use of LODs ;) Same geo for both…
Man it's getting complicated was hoping for a simple fix feel like I've opened up another can of worms. I was wanting to do a low poly version of a minigun and high one for a showreel, I was thinking I'd just hit the old smooth preview in Maya but then I noticed it multiplied my polycount by like 20 and apparently it's…
From what I can see (on my tiny phone screen) the barrel cylinders are about 16 sides around, and the very tips of the barrels that look so smooth are likely a separate piece of geo either with more sides and a texture baked from the high poly, or even maybe just a flat plane with the baked tip applied to it and the…