The example on the right is a 90 degree angle with two extra loops. I meant a proper bevel with two 45 degree angles. Like I said - it's the same geometry just a proper bevel.
Hi does anyone know much about how they smooth for games? At the moment I'm modeling a minigun and I wanted to do a low poly version of it for gaming and if I smooth it as I need to for example to make the barrels smooth it's going to push the polycount too high. I can use the smooth edges but it's still going to look…