Hey ^^ I am not an absolute expert in anatomy, but maybe you could put the legs in a more natural way first to help you visualize better unless it's what your client wants. The neck is also too short for me (on the profile you can see it when compared to your reference). I also think that you should finish the base mesh…
@JohannesAg By the way.... Still a WIP, studying anatomy piece by piece. Feet are a draft, the back of the legs (triceps?) needs some work, and I'm not sure I'm truly understanding the transition between buttocks and obliques. Oh! And the neck has no muscles beside the back ones, that's why it looks so thin from the back…
I've been assigned a task to create a generic human NPC. And here's my initial attempt (actually the second).... Now, please ignore the arms being too long, the feet being too small and the loins lacking volume. What I'm interested in is the overall proportions of the structure. I had issues with the head, so I decided to…
I´m no anatomy expert but here are my two cents, your legs extend beyond the eight head measurement you are going for and the body is generally two heads wide but yours goes a bit further and makes the head look smaller. Sorry about the half assed paint over, i´m not much of a 2d artist heh, hope it helps anyway
it´s better yeah, though there´s still some things you could fix. Again I´m not the best person to give advice about this stuff but i can try to help out as best I can. I think your time would probably be better spent just nailing the big forms and not getting too deep into all the muscles at this point, especially if this…
Well i mostly look at figure drawing resources, even though i´m not great at drawing I find they still help. Proko.com is great for example, and even if you don´t want to do the drawing exercises the info is still solid. Anatomy for sculptors is also really nice. If you google something like "human body relative…