I've hit a wall... Decided it's time to try and go through a character pipeline from Zbrush to low-poly. I searched/watched tons of tutorials and stuff how to low make hi poly sculpt into 'game ready' style. This was exhausting trying to take it all in... First goal was make low poly retopo, not too tricky as as all hi…
Just like HarlequinWerewolf said, I think you're on the right track. With the mesh density, the eyeballs, the clasp on the front of the cloak / hoodie, and her pendant thing are maybe a little bit heavy. I know you're still working at it, but I think you've pretty much got it down otherwise. You could even get away with…