The first mindset to break here is the fact there are hard and fast "rules". 1) Not necessarily a bad idea, I have seen plenty of 1kx4k or 2kx4k trim sheets used. it is actually a good way to reduce drawcalls if you have all the trims for a set of meshes on one material instead of 2-3. But I wouldnt just duplicate the…
yea if you are going to use the texture on a specific modular kit and you have it all modeled out already and know the measurements, for sure you can do it that way. You can still make variations for that kit too as long as you keep the same spacing/uv layout for the strips. there are no real set rules, just work the way…
I know texel density can be flexible and doesn't always have to be spot on, but would it be dumb of me to measure out my modules that I'm applying the trim to, and plan the trim texture accordingly to that? For example, if my TD is 512px/1m , and I've got a baseboard along my walls thats 45cm tall, that'd mean the…
Really thank you for the entire series! This is one of tne most in depth resources on it to exist, aside from Jacob's breakdown. I had a few questions that most people don't really talk about. 1. Would making a trim UV for eg 1:2 ratio vertical (2k*4k) and sticking a texture variant on it be a bad idea? Or should you only…