Today upresolution soft way-frames, and soft wall elements. I call them twisted spaghetti. I do them more accurately. The previous version was a rough draft.
Work on the texture of the luminous elements of the ceiling. The intensity of light is 0, 1, 2, 3. I check the texture at different distances. Intensity of light is 0 Intensity of light is 1 Intensity of light is 2 Intensity of light is 3
When I make low poly geometry, I do test mapping and check this geometry in the "substance painter" (when I doubt the correct result). In this program that I will bake textures and paint all the elements of the "Nostromo".Very useful script for working with islands UV (must have)…