But doesn't the uv mesh need to stay inside the 0-1 space ? I suppose this wont work (or i've been doing wrong all the time ) Can't you just bump the uv resolution in the uv editor ? The more I read about it the more confusing it is :s
That's why I'm always saying, don't only read, go ahead and just forward into texturing and it becomes much clearer. Because it's complex to describe with words but quite easy to understand with a bit of trial and error practice. Let's say you want A LOT more resolution on cylinder though. You can only scale it up so much…
Did you look at the wiki page on this site? It has pretty clear, simple explanation to make you understand the basic concept. That 0-1 space is where the texture will be. The more space your UV shell (the unwrapped pipe) takes up on the texture, the more pixels it is encompassing, right? So you simply make it take up more…