Hey everybody! :) I'm soon having my 20th birthday and one of my big goals for this year was to get into 3D-sculpting. I have been drawing for most of my life but frankly, I have always adored 3D art a bit more - And that is why I gave it a try now. As you can see here, I made my first ever portrait sculpt in Zbrush. I…
-1) How do I proceed? I would like to continue working on this sculpt to see what else I need to learn and how I can avoid mistakes in my early work stages, so... now that I have all these maps rendered, do I go straight into Marmoset or Maya and try to render the full model or what is next? For everyone its different, so…
#2 Well, nothing ever looks good in Maya preview or working view modes, but if it looks bad in a render that is a problem. You don't have any of your screenshots labeled but I'm guessing from top down it's Zbrush, Arnold, Maya? The facial structure and proportions in each all look about the same. If you could go into more…
JamesBrisnehan 2) Oh, I'm sorry. The first two screenshots are both ZBrush and the last one is from the normal Maya preview, which shows the high poly .obj of my model right after I exported it from ZBrush. I'm not sure if my workflow was completely wrong there, so I'd really appreciate some advice: After exporting my .obj…