Just a quick update where I followed your corrections @vavavoom for the face and I also changed a bit the neck's sizeAnd again thanks for all the feedbacks and advices ^^
It is clearly better, but what gives it the look it have right now is that the lips are pouted up together and not relaxed. it still looks like she is having some kind of duckface. Look at this pair of lips for example. And when it comes to suggestions I think that you should define the bone structure a bit more. Right now…
Are you going for a stylized character or realistic character? Either way right now your neck is a bit to long. And it looks like she is doing a duck face or something, it would be good if you could relax the mouth a bit.
Good~) 1. Smooth this part, it's way too sharp 2. Try carve a line in the face like this. Not too strong or deep, just to give it a little more definition that separates it from the cheeks. Also, * Make the jaw a little more forward, try and follow the jaw line in the pic as a guide. * Push out the top lip and the part…
It's looking better, BUT! I think you're making the mistake I always make, which is sculpting at too high detail level without first nailing the forms, general shape and feel of the character. I would recommend dropping down a sub division level or two, play around pulling/pushing parts of the face, checking at different…