And this is where I am now: I have replaced almost all of the BSP and block out meshes. I reworked the lighting. I built in some things that were not in explicitly in the original concept like a sea entrance, a stairway entrance and a secondary stone circle. I should mention that I did not make the fire particle system. It…
@JamesBrisnehan Wow man, I cant thank you enough for that breakdown! Thats a really creative way of solving the issue of lighting such a big scene. I think my problem is that im relying too much on lighting everything with just a directional light and so im losing a lot of control over the overall lighting on the scene, so…
Ok, I think I'm pretty much finished. I just have to finish putting together colse-ups and breakdowns, but I have some decisions to make on what to show/not show for wireframes and appropriate tri counts. (More on that below) Here are the final screen-shots from UE4. I decided to add some extra movable lights for each…
Questions for for you guys, could use some opinions. . . I would like to know your thoughts on what are appropriate polygon densities when trying to impress potential employers. While putting together these breakdowns I started to realize how inconsistent the poly densities are. Some assets are super optimized while others…