@JamesBrisnehan Wow man, I cant thank you enough for that breakdown! Thats a really creative way of solving the issue of lighting such a big scene. I think my problem is that im relying too much on lighting everything with just a directional light and so im losing a lot of control over the overall lighting on the scene, so…
Lighting/color grading is the bomb, I can always go for that ICO vibe. Grass/dirt needs more work and geo detail (for a first pass it's cool) BG ruins closest to us starting to look good but it's darker in the original. Depends how accurate you wanna be there but it amps up the focal point. Also pretty roughed up in the…