I'm currently doing some research on 3D asset guidelines for a multiplayer "Escape the Room" type of VR game using Unity with 4-6 players. The target device is an Oculus Quest. Most of my previous experience with 3D modeling involves only single-player experiences, so I'm wondering if there are special considerations and…
Yeah, sometimes I'm not confident with the numbers the Unity profiler is displaying. What I usually do is to get a quick overview of the performance using OVR Metric tool. After that, I use Unity profiler to make sure to build the app single-thread to get a better picture. Other optimization guidelines can be found here:…
I have a question. How are you profiling your scenes? I was able to export the apk to the quest, play the game in the quest. I am using the usbc connection to the computer. I found my ipaddress. Within Unity i went to analysis profiler and changed it from editor and put my IP address in there. Ran the game and hit record…
-You are going to be in the 100 draw call range so plan accordingly. -The hotter the device runs, the shorter the battery life. Just hitting your target framerate is the minimum. If you want the game to last more than five minutes you need to reduce the heat to a minimum. Often that means reduced shader…