The result: Original post: Wazzup people. I am currently in the process of finishing the Highpoly for this Shaman dude based on the art by Yasen Stoilov (original concept here) After taking part in my first GamesJam I see the need to broaden my skiilset beyond Zbrush and Substance painer. So here is the plan: I wanna spend…
So, I declare the project completed! Here is the final result And of course the obligatory link to artstation: https://www.artstation.com/artwork/Jl6RDD In the beginning of the project I have created some goals for myself. Lets see How I managed. Minimum: * ✔ Rigging and skinning in maya using built-in autorig system -…
The detailed post about will happen on the weekend, but here is the video with the current state of the project, before I make even more changes) In short, I have been working on the background. Created the texture for the background mesh, added some detail maps to it. To fill the scene a bit more and create a sense…
Heyy! with help of some tutorials I have managed to do basic anim tree in UE4 and now it runs and even jumps, although jumping immediately made me realise how complicated all this stuff is.it has to start and end in sync with jumping mechanics and somehow keep in falling parn of an animation until the charrracter hits the…
Okay, It itook a lot of time, and I am not happy with that, but I have finally retopoed and baked the sucker. Have to tell ya - making all of his leaves unique objects certainly did not speed up the process. As well as life finding it's way to steal a lot of my time form this project(( But for what it is worth, here's the…
Hey guys! I have toyed with a couple of things, mainly have started painting over some of the textures, mainly the staff and the mask, even though the mask still needs more lovetyed with Idle animation a bit. I have also created the base, finally! With grass that is affected by wind no less! It still needs some love (the…
The deep eyes are entirely Svartberg's idea and I have actually modified the material so you could see them not glowing in the video sometimes, but I had to turn the flicker off for the GIF to make it fit Artstaion's stupid limitations on GIFs Thanks for the kind words)
Hand painting pass on textures is done, baby! It is not Ideal but it was definitely worth it! Thanks to the great feedback of the awesome @Svartberg, I was able to learn a bit about hand painting textures in Photoshop and 3d Coat. There is definitely a lot more to learn, but at least I've got the grasp on the tools and…
So, the issues with GIF so far: the more colors the more apparent the dithering is gonna be. More colors mean the GIF is going to be heavier. Also, the more frames it has the heavier it gets. To get higher quality GIF that also loops correctly I have to come up with some optimization. Ideas so far: Optimize the background,…