It is not that simple. You have still an importer and exporter in between. And smoothing groups is not a standardized term. The end result is usually just edited normals. Max is using smoothing groups, other package use 'hard edges'. What max does is when you don't assign a smoothing group it doesn't smooth at all. This is…
Have finally been spending some time on this and yeah, I think is a little bit nicer and more visual than Painter. I think I'm not understanding something on this.. 1 is axe with smoothing groups. 2 is axe without smoothing groups. so.. if 3 has no smoothing groups, shouldn't it be showing exactly as 2?
Okay, so for starters, by the looks of it your .fbx export contains smoothing groups while your .obj does not. This might be a result in Max where you have set up smoothing groups, or in your export settings where the .fbx export might be auto-smoothing the mesh based on angles/UV islands, or the .obj not exporting the…
Yeah, those pictures are from Substance. Ok, here is what i tried now: * 3ds Max: Imported .fbx and everything was fine. * 3ds Max: Imported .obj (With smoothing groups) and: · If "Import from file": mesh was exact ugly as in Painter. · If "From SM group": mesh is good like in .fbx. So I though that maybe Substance just…
I quickly scanned over that, I can't see what the smoothing groups you have specifically set up on purpose actually are. Only time that is apparent you have intentionally set up the smoothing on the mesh is when you removed the smoothing and have a completely faceted model. Unless you want a completely smooth shaded model…
You should learn the basics imo. You have to be able to distinguish smoothing groups from file format specifics. The obj did give you the truth. That's what your shading looks like. And if you prefere to bake with smoothing groups you have to understand what that means. The wiki is your friend
The screens you show are from substance painter? If so try to re-import the files into max and check there how the smoothing groups are set up. I'm not sure what's happening but I guess it's an import or export issue in max or substance or a combination of both. It should work as you except But note that you can export…
First of all, thank you guys for taking your time to reply . I have been playing around with exported parameters, but it looks like checking on and off the smoothing groups option is not doing quite much: In fact, I even tried the next: I cleared smoothing groups completely and exported in fbx. Took it to Painter and…
Good idea using other software to check. I use this also to find strange issues I have with files on import. But really: there is nothing like "ugly" shaded. It is exactly shaded as the mesh forces the shading to look like. If you want people to understand you you should say something like: "has smoothing groups applied"…
Zbrush can export FBX files, but in this instance it doesn't matter. There's no real difference in a bake if one model is an obj and the other an fbx. It just looks like that obj has been exported without any smoothing groups / user normals. If that lowpoly was exported by Max, check around the exporter to see if it has…