I have a large object (a vehicle) it has multiple objects I've modeled it in 3ds max. I'm having issues figuring out how to get the correct texel density across all the objects so that when i bring the model into substance painter I can have decent looking non distorted maps. I've found tools that help you set the density…
Texel density is a weird dogma surfaced suddenly at some point during past decade. Before nobody cared. It had always been UV efficiency first . In many cased varying texel density could be a tool actually . A way to prioritize or hide to certain extent too low res nature of unique unwrap. When an object doesn't fit well…
(Puts on grumpy old man pants...) The whole, we don't bother to learn why the rules exist but we sure do enforce them have spread that garbage pretty far. This isn't aimed at anyone particular in this thread but it's how this stuff spreads around so easily. Bullshit. Only if it becomes an issues, either visually or…