it's under Rigging menu set Constraint -> Point On Poly constraint. Attaches a transform to a poly mesh or nurbs surface, the surface must have UV data I believe. nConstraints are for simulation objects. you do need one of those to attach the vertices of sim fabric mesh to the character. Don't remember exactly which one,…
Thanks a lot Eric, I will search. I'm having a hard time trying to bake ncloth deformations to bones. I'm not sure I can make it. But I did it on a single vertex from a cube. Keys on vertex, copy/paste the curves from the graph editor on a locator, scaled them to 20, then constrain parent on the joint. Quite a lot to do if…