Hi! I’m an artist working on a 2D mobile platformer Unity game, and recently created a jumping sprite sheet of 6 frames, meant to be run in 12 fps. The programmer in the team sent feedback that the sprite sheet was not smooth, and should be meant to run in 30 fps (mobile) or 60 fps (PC). I’ve never heard of sprite sheet…
It really depends on the game aesthetic. Choppy can look good (think of the Lego Movie, or the Wreck It Ralph arcade game). Ask your programmer what the asset budget should be, for all the sheets this character will need. Divide by the number of anims to figure out size of each sheet. Also figure out what resolution the…