It might just come down to elbow grease- I recommend using the data transfer as a base and then doing manual adjustments to make it look the way it should. My favorite way of doing that kind of thing is getting a weight paint brush with very low Strength and Weight values, put it on Add mode, and then just go at the…
Hi everyone, I've been trying my hand at character modeling as I'm the only modeler in a small indie team at the moment and we need some unique characters. Managed to research most subjects but when it comes to rigging facial hair to move realistically with face deformations and well, it's been difficult. I'm using Blender…