Once you've created the free floating verts you can go into the face subobject level and enable 'create' there to create faces from them, or use the ribbons 'Step Build' modeling tool.
In Editable Poly, or an Edit Poly modifier, go to vertex subobject mode and press the "create" button. After that you can click anywhere to create free floating vertices.
I just tried the Create technique but all it does is give me free floating vertices. But how can I connect them to each other? In Blender you can create an edge between those verts anywhere you want. Seems pretty useless unless I am missing something here.
Thanks for the explaination Coven. I will try to use OpenSubDiv from now on. Regarding the edges. It lets me do stuff like retopology and first build the mesh without actually creating faces. Or I want to redirect my edge flow. Or just put in some verts as a guide and later connect them. I have mutliple use cases for it.…
Turbosmooth is much older and doesn't have all the features OpenSub Divs do. OpenSubDiv uses weighting on the edges and vertices to adjust the sharpness. You can adjust the crease weights within editable poly, edit poly, and we also have two creasing modifiers. Crease Modifier which drives all the weights the same, and…
There is no equivalent of Edit Poly modifier in Blender. I am a long-term Max user learning 2.80 as well and unfortunately Blender's curve tools don't come anywhere close to Max's Spline tools. The great thing in Blender though is that you can work with isolated verts and edges in 3D space without connected faces. This is…