I guess giving the player the freedom to express themselves has a bigger priority - especially since more and more of those systems like AC Odyssey are around (Star Wars The Old Republic had it for years). There is no benefit for the player to have access only to one skin. Looking at Ghost Recon Wildlands where you have…
Thanks for your reply Biomag! 🙂 Looking at both Injustice 2 and Dragon Age (I haven’t played either) they both seem to have armour sets that are broken up into individual pieces (boots, gloves, helmet etc). What I’m really looking for is more instances of games like Horizon Zero Dawn, where you only get to equip a full…
Yeah that’s a good shout Mark :) There seems to be quite a lot of “hybrid” systems like this- where there’s either an option to keep the look and upgrade the stats (transmogrification style) or, like the injustice 2 example, only equip a new “armour set” when you’ve got all the pieces necessary. It still seems strange to…
Ah yes- that Injustice 2 system is very much what I’m looking for. Having the outfit only swap when you have all pieces of the upgrade is a nice touch! Just to be clear- I’m looking for systems where this is a gameplay mechanic first and foremost- which would lead on to the art side. The Horizon system is great as each…
I'm looking into Character Systems in games, but I feel my slight lack of current-gen gaming knowledge is doing me a disservice! The 3 types of character system I've been looking at are: "WoW Style" where you can change multiple items on your character/ "Fortnite Style" where a whole outfit is chosen with no furhter…