Darth, I was having the exact same dilemma yesterday. I was running up against the issue that all the Trim Sheet tutorials explain how to create a trimsheet and then how you can use the trim sheet to create assets. But I was looking for a process to create the assets first and the trim sheet second. This seemed more…
Maybe try to model some simple blockouts without details at least for doors, walls, floors, ceilings. And do a little texturing over them in photoshop, that way you will know what trimsheets to model. It`s easier than visualize everything in your head. That way you will have a consistent environment as well, you can change…
As I was able to understand, today the industry standard (well, one of) is using trim sheets, that are texture with bunch elements that can be seamlessly tiled on the model. I think old plain regular tileable textures also considered a part of that technique, but I'm not sure... But how do you work with them? Not in a…
You do it in phases and try to figure it out while you're pretty early on in the block-out/greyboxing/modeling phase. You do it with simple objects and simple unwraps with simple textures and get a general feel for how it will look when you take it to the next step. If you're working with brick, try to get a simple bond…