Thx a lot
for your explanation...will check your link. :) But I think
the time investment will not pay off in this case till I reach that scripting level. I only
tried it this way, because I always get " Static Mesh Actor has NULL
StaticMesh property" warnings with a "Set Static Mesh" Array, so
I tried it with "Add Static…
Alright, having the material list to show up is complicated because dynamically added meshes won't show up in the actors hierarchy. What you could do is to make a struct, and populate it with the necessary parameters you want to change, and to include an array that is a type of material interface. Then you would need to…