Default cube: Apply a loop cut(Control R shortcut) and right click so it snaps perfectly down the middle: With the loop select apply Offset Edge Loop Cut(Control Shift R shortcut) this will give you two loops outside the original loop Move the mouse in order to scale the edge loops: Delete the original middle loop It is…
Very cool! Brings Blender closer to Max's positive functions. I too would love a Swift Loop functions and the ability to constrain to face. The lack of being able to constrain to face in Blender is very perplexing. Oh and a pinch option when adding multiple loops would make subdivision modeling so much faster than the…
I propose a few more ways you can do this in Blender, not debating the speed vs Max or Maya. Depending on the mesh you could do this in a number of ways which are faster than the solution you're using right now. 1) For the most part I would just use Ctrl + R and drag the loop into place while holding CTRL if I want to keep…
Alright, if you want ideas, here's one: Using SuperSmartCreate with a group of vertices that belong to a loop (without any Ngons or anything that would trigger the tool to connect points) seems to do nothing, and with a group of edges that belong to a loop straight out throws an error (pic above). I think that in these…
Yes, loopcut and slide is great for what it does, but for adding loops quickly it isn't. It would be a lot better if it featured a modifier key to enable SL-like functionality. There's 2 extra clicks. Swiftloop is just a single click, LC+S is 3 if you include the hotkey(I never use the tools in the T panel) Also, SL is…
All valid methods of course. However I find the first one a bit too imprecise and slow. The 2nd method only works when the section is planar to the X, Y or Z axis and the 3rd method does not constain the loops to edges if the section is twisted or on a curve. I could use a context-based approach and mix and match based on…
Swift loop is a single click after activating the tool. LC is two clicks after activating the tool. Thus, only one extra click. I won't argue the slide stuff is annoying though! Putting it in a modifier key would be cool. Ah, Keyhydra...must be nice, there seems to be tons of must-have tools in that thing... more random…
About: This is a collection of intuitive, context sensitive tools to improve productivity that I did to improve my workflow as I transitioned into Blender. They are designed to be used as hotkeys, removing the amount of interaction with the menus and allowing for a less interrupted modeling experience. This is the first…
I haven't spent as much time with Blender as you of course, but so far I'm really digging the tool myself. There's only one extra click in the operation when compared with Max, and being able to scroll the mousewheel to increase the loop count with a real-time preview is simply a delight... The fact that it snaps to the…
These look great! I had written some of this stuff for myself but I'll happily replace with what looks a lot more elegant tools. And fully 2.8 compatible as well? Gold! One thing I always miss in blender is selection conversion to be handled like Max - select one vert and switch to another subobject mode and it selects all…