Ok, then you would need to set your transform to Relative to Parent, because that's where you will scale down your different elements before blending them together. Set each transform to Relative to parent, set the tiling to no tiling, and scale down by 50% in the Transformation settings.
Okay, now I got it and it's super simple ... sometimes I overthink the things. Anyway ... this practice isn't lossless - isn't it? The transform node first scales the texture up and in the second take it scales it to it's original size. The results are good, but this feels a bit 'destructive'. Thanks for your help :)
Hi guys, I try to make a texture atlas for some foliage leaves and it looks this is actually a real challenge to do it as less-destructive as possible. I have 12 2k materials, and I want to scatter these like quixel do it with his materials - https://quixel.com/assets/okdr22 My first attempt was it by just using photoshop,…