Hi guys, I try to make a texture atlas for some foliage leaves and it looks this is actually a real challenge to do it as less-destructive as possible. I have 12 2k materials, and I want to scatter these like quixel do it with his materials - https://quixel.com/assets/okdr22 My first attempt was it by just using photoshop,…
change the size from "relative to input" to "relative to parent" on the compositing node - you can then force the input nodes to whatever size you want using absolute
Maybe I am doing something wrong, but... what? The discs are absolute, bound to 256px. The composite, blend node is set to 'Relative to parent' and you can see the result ~
Okay, now I got it and it's super simple ... sometimes I overthink the things. Anyway ... this practice isn't lossless - isn't it? The transform node first scales the texture up and in the second take it scales it to it's original size. The results are good, but this feels a bit 'destructive'. Thanks for your help :)