Didn't know Shaderfix at all, digging it up right now. I think i ll try to run the script first with the help of my kind programmer, if its really too slow i ll check the other solution. Thanks so much for your help!
like poopipe said you could run a script each time you need this that loop each object of your scene you want to evaluate , store min number and max number, then use a linear interpolation Color = lerp(current_nbPoly,min_number,max_number) remap this beetween 0,1 and then create a color fom this normalize value and store…
It'd be a bit of a dick to implement elegantly in maya I think. You'd need to dig into plugins etc. However, It should be relatively simple to build a python script that set vertex colour based on polycount. It's relatively quick to vert color a whole mesh (vert by vert is incredibly slow) and provided you're not dealing…