Hi, I kinda asked this before, but i wanted to elaborate on this, as i think this could be of interest for other Maya modelers as well. So, i am basically looking for an automated way in Maya to create sets, based on smoothing groups. Here is some backstory of why i try to figure this out: There is this new, or actually…
This is what I use to convert my smoothing groups/hard edge splits to polygroups in zBrush when I import my meshes: http://archive.zbrushcentral.com/showthread.php?199290-Smooth-Group-Import-updated-for-ZBrush-2018 It'll automatically crease by polygroups on import too. I use Max and many boolean ops for most of my assets…