@JamesBrisnehan I untoasted it for ya! Thanks :) OK so I went through and updated a bunch of things, giving more curves and a more toony feel. Spent today doing a lot of (re)texturing. I've created the bench and the ladder, updated the tree bushes, and started working on this mounted mouse for the side of the building.…
@Carabiner Thanks <3 Grass mesh added! So I think I'm not going to use decals for the damage and cracks, as the colour doesn't show up very well from a distance. I'm just going to make some planes with opacity and apply the damage and cracks to those. Will spend next few days working on this. Here's a test I did with some…
Tried redoing my bad grass, but it wasn't working out too well. Instead, tried a tutorial on a cool YouTube channel I found. Grass is no longer bad. https://www.youtube.com/watch?v=NGOJ0KYN_1I Here are some crack decals I sculpted. A bit difficult to see from far away, thinking I should maybe remake them a bit thicker.…
Stay with me guys, getting closer! Decided to go with fall colors which match the concept more. Next time I post I'll show the scene from the back, as it also looks pretty cool. All damage and cracks were made in Designer and then applied to a plane with alpha (chopped up to reduce alpha space), because decals just weren't…