i hated boxmodelling since the start. but that doesnt meant that i don't model. I model a lot, i would say about 70-80% of our character work is based in modelling. A few artists use quick masses in zbrush to get shapes and then retopo over them, but in the end it will be clean models to have the best control over the…
Yes around 80% is still boxmodeling. On some Chars its 100% Maya cause i need to model an animateable highres with no displacement or normalmaps. So no Sculpting in Zbrush.