Tried teaching for a year, much harder than it looks. Then developed a couple good freelance clients for architectural VR & CG work. Which led directly into a fulltime gig in non-games CG (online retail), helping grow and run a large team of artists making CG imagery, and setting up real-time CG pipelines. Lots of big…
^^^ This right here is something every real-time developer should be paying attention to. Web-based CG + AR/VR is going to be (already is?) huge and will require specific skillsets that real-time artists/game artists are conveniently trained in.
@Ruz What kind of pies?...and thinking out loud here but had you thought of starting a self funded small business venture, maybe online niche oriented? instead of looking for something specifically catered too your particular job criteria? There's tons of examples floating around out there, where people from all walks of…