For the 3D-printed look that's definitely a great alternative that I've thought about too. But the CNC cuts are different. I'm also thinking that I might be able to get the path out as a SVG vector, and trough Houdini create a flowmap to bend normals for that anisotropic behaviour.
Alright the highpoly part for CNC was fairly easy. I tried Fusion 360, imported and OBJ, converted it to a Bbody, followed this instructebles tutorial on a basic milling setup, then you run a simulation and when that's done (or at any point of the simulation) you can right click-stock-save stock and you you'll get a .stl…