hey guys , I'm building my first character, with props,belts, armor and i m having problem thinking the right workflow. In my mind right now is a total mess. So...i've created the high poly for zbrush sculpt (2 pictures attached ) and I'm wondering how do i create the low poly for all the props. The only way in my head is…
Yeah the workflow is a little different for everybody but the basic principle stays the same. Personally I wouldn't ever detail a posed character because it makes modeling the attributes fiddley. I model in an A pose, whack a rig in then result and then pose it in the game engine. One way to way to get what you want: 1/…