Hi! Some more progress. I have finished the trimsheet and then started to work on a tileable "plaster" material in substance. I am fairly new to designer and create a diffuse color is the hardest and most trickier part for me. So it will be the next step Also I need to create a damaged plaster material to use it in Unreal…
A good method that I picked up from either the official Substance youtube channel, or another training vid, was to use the gradient map node and use the gradient picker feature on a real photo of what you want. For example, get some photos of old plaster, and then use a gradient map on a black and white version of your…