I mostly been doing some clean-up, tool research and re-figuring the flow/layout of the scene the last few days. I've updated the materials to match the metrics and texel density a bit better. I also adjusted the shaders and blending slightly. Instead of using xGen to randomly distribute skeletal limbs, I've started using…
@icegodofhungary Thanks for the input! I'll keep that in mind when I'm doing a first proper lighting pass! Beginning of third day: Did a quick iteration of the support pillars. I've also been wrestling with xGen to instance objects along the walls - super confusing and un-intuitive workflow.