When you go to Artstation it's like... characters everywhere. But I suspect this is a false impression created by the fact that characters are just more impressive. More people have emotional reaction when looking at a character than when looking at a piece of environment. So characters get likes, characters get promoted…
well usually about any classic game is ton more environment than characters. so you have a bunch of specialists doing the characters and a horde of environmentartists doing the environment. That said, with games as a service this shifted a fair bit in the recent years and demand for character related work is pretty high on…
I would say Character Art is slightly more competitive. If you think about it logistically, you need more env aritsts than you do character artists for almost any project. Env art tends to span a much broader discipline as well...level design(although this could fall under design obviously), world building, prop art,…
get top tier at any valuable skill and you will always be in high demand, then the overall market becomes pretty much irrelevant. artists like raf grassetti and raphael lacoste could probably get a job at any studio they wanted, regardless if the studio is hiring or not, with a ridiculously over the top salary. in general…
Really depends on the market. Also in many companies there can be considerable overlap between character artist and environment artist responsibilities so there's that aspect to consider. With Artstation well, its very difficult to estimate exactly which artwork of a applicant swayed a hiring decision if it actually did.…
Out of curiosity, what overlaps are you thinking of between character art and environment art? There are definitely a lot of factors involved in hiring decisions, the portfolio is just one step in the consideration process. In my experience I'd say it's rarely one specific piece of artwork that impacts the process, but…
What you have to remember is that hiring is never black or white. There's no flowchart that dictates what portion of a candidates background and application weighs the most. It completely depends on what the studio and the project needs at the point of hiring and whether that necessitates an experienced individual or not.…
@NikhilR the cinematic/group project was just one way of getting attention to their work. I wouldn't look at it as this is the new way or something that has to be done, its just one thing that happened to work well, they also had nice work in their portfolio from their own projects. So if the cinematic grabbed peoples…
I was meaning in environments with many sculptural pieces, like elaborate fountains with human creature sculptures mostly. In that sense you may need to get a character artist into the environment team for this responsibility working alongside them for that task. Depends on the studio size, project work and resources they…
Was just wondering if there's a difference to this depending on the freelance work and in studio jobs in the overall market taking into account studio budgets and project requirements. Like I've been able to get freelance character work, but my applications in studio don't always seem to process as quickly and there's…