Hello. I've been looking around for an answer to my problem. Although, I have found similar problems, I have not found ones with the right answers for my specific needs. What I would like to do, is get vertex indices from a connected bone in a skin modifier. All I need to check is if the vertex weight is equal to one (…
Hi, Klunk. Thank you for the code. So, it appears to be working right now. I also edited the code to create a new script to write out the contents of the vertices connected to the bone. However, it's only printing it out the short version of an array - with three periods separating the first element from the last. Is…