+1 for taking the Python route. You'll end up learning mel along the way, because most of the python interface is a wrapper for mel commands. But it gives you access to a lot of awesome amazing python tools and libraries so it's well worth it. The important thing is to keep the context of your python learning grounded in…
I would go with python. It can do the same in maya and more. Plus its available across the pipeline. I have to go for every little help to my TD. Some day i have to learn scripting. https://youtu.be/eXFGeZZbMzQ https://vimeo.com/zurbrigg
+1 for python over mel. Knowing some basic scripting is always going to be helpful at some point. Those little automation scripts can sometimes mean cutting some tasks from hours to minutes. For uses as a character artist, maybe you'll end up at a small studio or don't have a TD you can call on. Maybe you'll need to manage…
Thanks guys. Yeah I am just kind of trying to convince myself to put some effort into this as I have a hunch it may be worth the effort. Cool to hear what kind of stuff is possible, even though programming is pretty daunting to me. What you mention @throttlekitty about making tweaks to many characters all at once is…