You get a 45 degree bevel if you use a distance node to convert a shape to height, pipe that into a normal node and use the same value for distance and normal intensity.
Ultimaly I doesnt really matter, how I get the End result. I just figured I would have an easier time to tile my Ornaments Alphas in Desinger then to try to align them in Z Brush. So I can put the Matrials togther using Blend and Mask Nodes? OK. But how do I also add the strips in Designer so that I would be as if I had…